Added Glitch Room Source code to Gitty
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@tool
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extends Node2D
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func _process(_delta: float) -> void:
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material.set_shader_parameter("animate_title",get_parent().phase=="title" and not get_parent().reduced_flashes)
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material.set_shader_parameter("palette_step",int(get_parent().phase_time*2)%7)
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queue_redraw()
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func _draw() -> void:
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var available := get_viewport_rect().size if not Engine.is_editor_hint() else Vector2(960,720)
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var aspect := Vector2(4,3) if get_parent().crt_aspect else Vector2(292,240)
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var size := aspect*minf(available.x/aspect.x,available.y/aspect.y)
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draw_rect(Rect2(Vector2.ZERO,available),Color.BLACK)
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draw_texture_rect($"../PixelScreen".get_texture(),Rect2(((available-size)*.5).floor(),size),false)
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