Added Glitch Room Source code to Gitty

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Jeff Luke committed 2026-10-04 11:31:17 -07:00
commit 1ac9eb5644
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shader_type canvas_item;
render_mode unshaded;
void fragment() {
vec4 pixel = texture(TEXTURE, UV);
if (max(pixel.r, max(pixel.g, pixel.b)) < 0.02) { discard; }
COLOR *= pixel;
}