Added Glitch Room Source code to Gitty
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@tool
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class_name ScenarioAssignment
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extends Resource
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@export var cabinet: CabinetProfile
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@export var game: GameDefinition
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@export var variant: StringName = &"standard"
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@export var event_mappings: Array[ScenarioEventMapping] = []
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func get_actions_for_event(event_name: StringName) -> Array[StringName]:
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var result: Array[StringName] = []
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for mapping in event_mappings:
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if mapping.game_event == event_name:
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result.append_array(mapping.hardware_actions)
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return result
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