Added Glitch Room Source code to Gitty
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extends Node
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signal game_event_fired(
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event_name: StringName,
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cabinet_id: StringName
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)
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var active_assignment: ScenarioAssignment
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func configure(assignment: ScenarioAssignment) -> void:
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if assignment == null:
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push_error("Cannot configure RoomRuntime with null assignment.")
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return
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active_assignment = assignment
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HardwareManager.configure(assignment.cabinet)
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print("")
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print("======= ROOM RUNTIME =======")
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print("Cabinet: ", assignment.cabinet.display_name)
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print("Game: ", assignment.game.display_name)
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print("Variant: ", assignment.variant)
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print("============================")
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print("")
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func fire_game_event(event_name: StringName) -> void:
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if active_assignment == null:
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push_error("RoomRuntime has no active assignment.")
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return
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print("")
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print(
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"[GAME EVENT] %s -> %s"
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% [
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active_assignment.game.game_id,
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event_name
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]
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)
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game_event_fired.emit(
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event_name,
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active_assignment.cabinet.cabinet_id
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)
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var actions := active_assignment.get_actions_for_event(
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event_name
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)
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if actions.is_empty():
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print("[SCENARIO] No hardware actions mapped.")
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return
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for action_id in actions:
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print(
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"[SCENARIO] %s -> %s"
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% [event_name, action_id]
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)
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HardwareManager.trigger(
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action_id,
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{
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"game_event": event_name
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}
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)
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