Added setup folder with needed launch files - Update when new version is ready

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Jeff Luke committed 2026-10-07 06:06:03 -07:00
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# Start the Arcade stack
For the assigned internal operator/Cabinet 1–7 tokens and per-machine Godot CFG examples, see the [cabinet setup guide](../../docs/cabinet_setup.md).
One launcher starts the needed processes, waits for services to respond, saves logs, and stops its children when you press Ctrl+C. It runs on Windows and Linux/Pi (and supports controller-only use on macOS).
| Mode | Starts |
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[launcher]
logs = logs
[cabinet]
; Relative to this INI, or use an absolute executable path.
executable = ../../ArcadeEscape.arm64
id = cabinet_01
; Leave these blank to use the game's existing user://arcade_network.cfg.
url =
token =
gpio = true
[gpio]
controller = cabinet_01_gpio
pins = 17
; Preserve this ledger across launches to prevent repeated rewards.
ledger = ~/.local/state/arcade_gpio/requests.sqlite3