Keep the experience moving.
Open a room, check what needs attention, and get back to your players.
Experiences
Local networkNeeds attention
Recent activity
Glitch: the Dark Machine
Follow the room layout and cabinet sequence. Select a station for its live reported state and controls.
Scenario preparation
Preparation can run configured activation outputs. Linked cabinets wait for the preceding win; independent cabinets are started individually.
Room layout
Device markers are reference locations, not live sensor readings. Cabinet rings indicate pending or unconfirmed output commands.
Cabinet status
Cabinets
The marquee follows the assigned game. The screen represents reported state; it is not a live video feed.
Select a cabinet
Manual game assignment
Runs a compatible game without scenario hardware rewards.
Win output
Device feedback
Assigned-game artwork · reported cabinet state
Hardware & outputs
Trigger configured actions and review acknowledgements. Accepted does not prove that a lock moved or a reward was delivered.
Command history
Live device feedback
Room devices
Integration pendingDevice feedback is listed above when a configured Pi bridge reports it. These room markers remain reference locations until mapped to sensor IDs.
Activity
Cabinet events, operator interventions, and command acknowledgements in one place.
Latest retained history: up to 100 events per cabinet. Operator entries record actions and reasons; individual staff accounts are not configured.